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Quantum Engineering
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This class contains GameObject dictionaries for easily referencing different machines and other blocks. More...
Public Member Functions | |
| BlockDictionary (PlayerController playerController) | |
| string | GetMachineDescription (string machineName) |
| Gets description for a specfic machine. More... | |
| BasicMachineRecipe [] | GetMachineRecipes (string machineName) |
| Gets recipes for a specfic machine. More... | |
| void | AddModMachines (Dictionary< string, GameObject > dictionary) |
| Adds machines from mods to the game. More... | |
| void | AddModBlocks (Dictionary< string, GameObject > dictionary) |
| Adds blocks from mods to the game. More... | |
| void | AddModMeshes (Dictionary< string, Mesh > dictionary) |
| Adds blocks from mods to the game. More... | |
Public Attributes | |
| Dictionary< string, GameObject > | machineDictionary |
| Dictionary< string, GameObject > | blockDictionary |
| Dictionary< string, Mesh > | meshDictionary |
| Dictionary< string, Type > | typeDictionary |
Private Member Functions | |
| void | Init () |
| Initializes variables. More... | |
Private Attributes | |
| PlayerController | playerController |
This class contains GameObject dictionaries for easily referencing different machines and other blocks.
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inline |
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inline |
Adds blocks from mods to the game.
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inline |
Adds machines from mods to the game.
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inline |
Adds blocks from mods to the game.
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inline |
Gets description for a specfic machine.
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inline |
Gets recipes for a specfic machine.
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inlineprivate |
Initializes variables.
| Dictionary<string, GameObject> BlockDictionary.blockDictionary |
| Dictionary<string, GameObject> BlockDictionary.machineDictionary |
| Dictionary<string, Mesh> BlockDictionary.meshDictionary |
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private |
| Dictionary<string, Type> BlockDictionary.typeDictionary |
1.8.13