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MachineManager Class Reference
Inheritance diagram for MachineManager:

Public Member Functions

void Update ()
 Called once per frame by unity engine. More...
 

Private Member Functions

IEnumerator MachineUpdateCoroutine ()
 Calls the UpdateMachine function on each machine in the world, yielding after each call. More...
 

Private Attributes

bool busy
 
Coroutine machineUpdateCoroutine
 

Detailed Description

This class controls machine update functions via coroutine . One machine is updated per frame.

Member Function Documentation

◆ MachineUpdateCoroutine()

IEnumerator MachineManager.MachineUpdateCoroutine ( )
inlineprivate

Calls the UpdateMachine function on each machine in the world, yielding after each call.

◆ Update()

void MachineManager.Update ( )
inline

Called once per frame by unity engine.

Member Data Documentation

◆ busy

bool MachineManager.busy
private

◆ machineUpdateCoroutine

Coroutine MachineManager.machineUpdateCoroutine
private

The documentation for this class was generated from the following file: