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| void | Start () |
| | Called by unity engine on start up to initialize variables. More...
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| void | Update () |
| | Called once per frame by unity engine. More...
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| void | Init () |
| | Initializes variables when the world is loaded. More...
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| void | CheckCargo () |
| | Checks the cargo of the rocket for the required amount of dark matter. More...
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| void | EndOfDay () |
| | Called at the end of a day to increase the payload required for the next day. More...
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| void | Reset () |
| | Resets the rocket when it leaves the area, disabling all sounds and rendering and clearing the inventory. More...
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| void | Ascend () |
| | Moves the rocket in the positive Y direction. More...
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| void | Descend () |
| | Moves the rocket in the negative Y direction. More...
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| void | ClearInventory () |
| | Empty the rocket's inventory. More...
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| void | DisableRenderers () |
| | Disable all renderers attached to the rocket, so it is no longer visible. More...
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| void | EnableRenderers () |
| | Enabled all renderers attached to the rocket, making it visible. More...
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◆ Ascend()
Moves the rocket in the positive Y direction.
◆ CheckCargo()
| void Rocket.CheckCargo |
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inlineprivate |
Checks the cargo of the rocket for the required amount of dark matter.
◆ ClearInventory()
| void Rocket.ClearInventory |
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inlineprivate |
Empty the rocket's inventory.
◆ Descend()
Moves the rocket in the negative Y direction.
◆ DisableRenderers()
| void Rocket.DisableRenderers |
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inlineprivate |
Disable all renderers attached to the rocket, so it is no longer visible.
◆ EnableRenderers()
| void Rocket.EnableRenderers |
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inlineprivate |
Enabled all renderers attached to the rocket, making it visible.
◆ EndOfDay()
Called at the end of a day to increase the payload required for the next day.
◆ Init()
Initializes variables when the world is loaded.
◆ Reset()
Resets the rocket when it leaves the area, disabling all sounds and rendering and clearing the inventory.
◆ Start()
Called by unity engine on start up to initialize variables.
◆ Update()
Called once per frame by unity engine.
◆ ascending
◆ day
◆ exhaust
| GameObject Rocket.exhaust |
◆ gameTime
◆ initialized
◆ landed
◆ liftOffTimer
| float Rocket.liftOffTimer |
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private |
◆ payloadRequired
| int Rocket.payloadRequired = 25 |
◆ player
◆ rocketRequested
| bool Rocket.rocketRequested |
◆ visible
The documentation for this class was generated from the following file: