This class provides loading of textures by name from Resources or Application.persistentDataPath.
More...
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| void | Start () |
| | Called by unity engine to initialize variables on startup. More...
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This class provides loading of textures by name from Resources or Application.persistentDataPath.
◆ AddModTextures()
| static IEnumerator TextureDictionary.AddModTextures |
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Dictionary< string, Texture2D > |
dictionary | ) |
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inlinestatic |
Loads textures from files for mods.
◆ Start()
| void TextureDictionary.Start |
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| ) |
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inline |
Called by unity engine to initialize variables on startup.
◆ addedModTextures
| bool TextureDictionary.addedModTextures |
◆ dictionary
| Dictionary<string, Texture2D> TextureDictionary.dictionary |
◆ modTextureCoroutine
| Coroutine TextureDictionary.modTextureCoroutine |
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private |
The documentation for this class was generated from the following file: