◆ AddressManager()
This class assigns a unique ID to every block in the world.
◆ BlockIdCoroutine()
| IEnumerator AddressManager.BlockIdCoroutine |
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inline |
◆ MachineIdCoroutine()
| IEnumerator AddressManager.MachineIdCoroutine |
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inline |
◆ blockIdCoroutineActive
| bool AddressManager.blockIdCoroutineActive |
◆ gameManager
◆ machineIdCoroutineActive
| bool AddressManager.machineIdCoroutineActive |
◆ stateManager
◆ totalObjects
| int AddressManager.totalObjects |
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private |
The documentation for this class was generated from the following file: