◆ InitModBlocks()
| void GameManager.InitModBlocks |
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inline |
Creates initial block holders for mod blocks.
◆ ManageMemory()
| IEnumerator GameManager.ManageMemory |
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inline |
Unloads unused assets when the game is using too much memory.
◆ RemoveRecent()
| IEnumerator GameManager.RemoveRecent |
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inlineprivate |
Removes recently placed blocks.
◆ RequestSaveOperation()
| void GameManager.RequestSaveOperation |
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inline |
◆ Start()
| void GameManager.Start |
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| ) |
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inline |
Called by unity engine on start up to initialize variables.
◆ UndoBuiltObjects()
| void GameManager.UndoBuiltObjects |
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inline |
Starts the undo coroutine.
◆ Update()
| void GameManager.Update |
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| ) |
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inline |
Called once per frame by unity engine.
◆ blockCombineCoroutine
| Coroutine GameManager.blockCombineCoroutine |
◆ blockPhysics
| bool GameManager.blockPhysics |
◆ blocksCombined
| bool GameManager.blocksCombined |
◆ brickHolder
| GameObject GameManager.brickHolder |
◆ brickHolders
| GameObject [] GameManager.brickHolders |
◆ builtObjects
| GameObject GameManager.builtObjects |
◆ chunkSize
| int GameManager.chunkSize |
◆ clearBrickDummies
| bool GameManager.clearBrickDummies |
◆ clearGlassDummies
| bool GameManager.clearGlassDummies |
◆ clearIronDummies
| bool GameManager.clearIronDummies |
◆ clearSteelDummies
| bool GameManager.clearSteelDummies |
◆ dataSaveRequested
| bool GameManager.dataSaveRequested |
◆ fileBasedPrefsInitialized
| bool GameManager.fileBasedPrefsInitialized |
◆ glassHolder
| GameObject GameManager.glassHolder |
◆ glassHolders
| GameObject [] GameManager.glassHolders |
◆ glassMaterial
| Material GameManager.glassMaterial |
◆ hazardManager
◆ hazardRemovalCoroutine
| Coroutine GameManager.hazardRemovalCoroutine |
◆ hazardsEnabled
| bool GameManager.hazardsEnabled = true |
◆ ironHolder
| GameObject GameManager.ironHolder |
◆ ironHolders
| GameObject [] GameManager.ironHolders |
◆ lander
| GameObject GameManager.lander |
◆ loadedBlockPhysics
| bool GameManager.loadedBlockPhysics |
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private |
◆ loadedHazardsEnabled
| bool GameManager.loadedHazardsEnabled |
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private |
◆ loadedMeteorTimer
| bool GameManager.loadedMeteorTimer |
◆ loadedPirateTimer
| bool GameManager.loadedPirateTimer |
◆ memoryCoroutine
| Coroutine GameManager.memoryCoroutine |
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private |
◆ memoryCoroutineBusy
| bool GameManager.memoryCoroutineBusy |
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private |
◆ meshCombineCoroutine
| Coroutine GameManager.meshCombineCoroutine |
◆ meshManager
◆ meteorObject
| GameObject GameManager.meteorObject |
◆ meteorShowerLocation
| Vector3 GameManager.meteorShowerLocation |
◆ meteorShowerLocationList
| List<Vector3> GameManager.meteorShowerLocationList |
◆ meteorShowerTimer
| float GameManager.meteorShowerTimer |
◆ meteorTimer
| float GameManager.meteorTimer |
◆ mfDelay
| float GameManager.mfDelay |
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private |
◆ modBlockHolder
| GameObject GameManager.modBlockHolder |
◆ modBlockHolders
| List<GameObject[]> GameManager.modBlockHolders |
◆ modBlockNames
| List<string> GameManager.modBlockNames |
◆ pirateAttackTimer
| float GameManager.pirateAttackTimer |
◆ pirateFrequency
| float GameManager.pirateFrequency |
◆ pirateObject
| GameObject GameManager.pirateObject |
◆ pirateTimer
| float GameManager.pirateTimer |
◆ player
◆ replacingMeshFilters
| bool GameManager.replacingMeshFilters |
◆ resetSimSpeed
| bool GameManager.resetSimSpeed |
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private |
◆ rocketObject
| GameObject GameManager.rocketObject |
◆ rocketScript
| Rocket GameManager.rocketScript |
◆ runningUndo
| bool GameManager.runningUndo |
◆ separateCoroutine
| Coroutine GameManager.separateCoroutine |
◆ simulationSpeed
| float GameManager.simulationSpeed |
◆ steelHolder
| GameObject GameManager.steelHolder |
◆ steelHolders
| GameObject [] GameManager.steelHolders |
◆ undoBlocks
| List<Block> GameManager.undoBlocks |
◆ undoCoroutine
| Coroutine GameManager.undoCoroutine |
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private |
◆ userSimSpeed
| float GameManager.userSimSpeed |
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private |
◆ working
The documentation for this class was generated from the following file: