◆ Start()
Called by unity engine on start up to initialize variables.
◆ ToggleOpen()
| void AirLock.ToggleOpen |
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| ) |
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inline |
Toggle the open or closed state of the hatchway.
◆ UpdateMachine()
| override void AirLock.UpdateMachine |
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| ) |
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inlinevirtual |
◆ address
◆ closedObject
| GameObject AirLock.closedObject |
◆ effects
| GameObject AirLock.effects |
◆ ID
| string AirLock.ID = "unassigned" |
◆ open
◆ openObject
| GameObject AirLock.openObject |
◆ stateManager
The documentation for this class was generated from the following file: