Quantum Engineering
Public Member Functions | Public Attributes | Private Attributes | List of all members
ConduitItem Class Reference
Inheritance diagram for ConduitItem:

Public Member Functions

void Start ()
 Called by unity engine on start up to initialize variables. More...
 
void Update ()
 Called once per frame by unity engine. More...
 

Public Attributes

Vector3 startPosition
 
Dictionary< string, Texture2D > textureDictionary
 
GameObject target
 
GameObject machine
 
GameObject billboard
 
GameObject billboard2
 
bool active
 

Private Attributes

StateManager stateManager
 
GameManager gameManager
 

Member Function Documentation

◆ Start()

void ConduitItem.Start ( )
inline

Called by unity engine on start up to initialize variables.

◆ Update()

void ConduitItem.Update ( )
inline

Called once per frame by unity engine.

Member Data Documentation

◆ active

bool ConduitItem.active

◆ billboard

GameObject ConduitItem.billboard

◆ billboard2

GameObject ConduitItem.billboard2

◆ gameManager

GameManager ConduitItem.gameManager
private

◆ machine

GameObject ConduitItem.machine

◆ startPosition

Vector3 ConduitItem.startPosition

◆ stateManager

StateManager ConduitItem.stateManager
private

◆ target

GameObject ConduitItem.target

◆ textureDictionary

Dictionary<string, Texture2D> ConduitItem.textureDictionary

The documentation for this class was generated from the following file: