◆ Start()
| void ElectricLight.Start |
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inline |
Called by unity engine on start up to initialize variables.
◆ UpdateMachine()
| override void ElectricLight.UpdateMachine |
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inlinevirtual |
◆ UpdatePowerReceiver()
| void ElectricLight.UpdatePowerReceiver |
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inlineprivate |
Gets power values from power receiver.
◆ address
| int ElectricLight.address |
◆ creationMethod
| string ElectricLight.creationMethod = "built" |
◆ ID
| string ElectricLight.ID = "unassigned" |
◆ powerObject
| GameObject ElectricLight.powerObject |
◆ powerON
| bool ElectricLight.powerON |
◆ powerReceiver
◆ stateManager
The documentation for this class was generated from the following file: