◆ HazardManager()
This class handles all meteor showers and pirate attacks.
◆ HazardRemovalCoroutine()
| IEnumerator HazardManager.HazardRemovalCoroutine |
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Removes all hazards from the world.
◆ StopHazards()
| void HazardManager.StopHazards |
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Removes all hazards from the world.
◆ UpdateHazards()
| void HazardManager.UpdateHazards |
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Called by the game manager to increment timers and carry out meteor showers and pirate attacks when needed.
◆ gameManager
◆ hazardsRemoved
| bool HazardManager.hazardsRemoved |
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The documentation for this class was generated from the following file: