◆ AddItem()
| void InventoryManager.AddItem |
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string |
type, |
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int |
amount |
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) |
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inline |
Adds an item to the inventory.
◆ AddItemToSlot()
| void InventoryManager.AddItemToSlot |
( |
string |
type, |
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int |
amount, |
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int |
slot |
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) |
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inline |
◆ IsStorageContainer()
| bool InventoryManager.IsStorageContainer |
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| ) |
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inlineprivate |
Returns true if this object is a storage container.
◆ SaveData()
| void InventoryManager.SaveData |
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| ) |
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inline |
Saves the inventory's contents to disk.
◆ Start()
| void InventoryManager.Start |
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inline |
◆ UpdateMachine()
| override void InventoryManager.UpdateMachine |
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inlinevirtual |
◆ address
| int InventoryManager.address |
◆ ID
| string InventoryManager.ID = "unassigned" |
◆ initialized
| bool InventoryManager.initialized |
◆ inventory
◆ itemAdded
| bool InventoryManager.itemAdded |
◆ maxStackSize
| int InventoryManager.maxStackSize = 1000 |
◆ originalID
| string InventoryManager.originalID |
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private |
◆ stateManager
The documentation for this class was generated from the following file: