|
| void | Start () |
| | Called by unity engine on start up to initialize variables. More...
|
| |
| void | Update () |
| | Called once per frame by unity engine. More...
|
| |
| void | Explode () |
| | Destroys the meteor and spawns explosion effects. More...
|
| |
◆ CanSendDestructionMessage()
| bool Meteor.CanSendDestructionMessage |
( |
| ) |
|
|
inlineprivate |
Returns true if a message can be sent to the player's tablet.
◆ Explode()
Destroys the meteor and spawns explosion effects.
◆ Start()
Called by unity engine on start up to initialize variables.
◆ Update()
Called once per frame by unity engine.
◆ altitude
◆ destroying
◆ destroyTimer
| float Meteor.destroyTimer |
|
private |
◆ explosion
| GameObject Meteor.explosion |
◆ fire
◆ game
◆ playerController
The documentation for this class was generated from the following file: