◆ NetworkReceive()
Network functions for multiplayer games.
◆ GetBlockData()
| async Task NetworkReceive.GetBlockData |
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Gets data on recently instantiated blocks from server.
◆ GetChatData()
| async Task NetworkReceive.GetChatData |
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Gets chat messages from server.
◆ GetConduitData()
| async Task NetworkReceive.GetConduitData |
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Gets universal and dark matter conduit data from server.
◆ GetHubData()
| async Task NetworkReceive.GetHubData |
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Gets railcart hub data from server.
◆ GetMachineData()
| async Task NetworkReceive.GetMachineData |
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Gets machine data from server.
◆ GetPaintData()
| async Task NetworkReceive.GetPaintData |
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Gets painted block colors from server.
◆ GetPlayerData()
| async Task NetworkReceive.GetPlayerData |
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Gets player data from server.
◆ GetPowerData()
| async Task NetworkReceive.GetPowerData |
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Gets power conduit data from server.
◆ GetStorageData()
| async Task NetworkReceive.GetStorageData |
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Gets inventory contents from server.
◆ ReceiveChatData()
| IEnumerator NetworkReceive.ReceiveChatData |
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Processes data from chat database.
◆ ReceiveConduitData()
| IEnumerator NetworkReceive.ReceiveConduitData |
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Processes data from conduit database.
◆ ReceiveHubData()
| IEnumerator NetworkReceive.ReceiveHubData |
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Processes data from railcart hub database.
◆ ReceiveMachineData()
| IEnumerator NetworkReceive.ReceiveMachineData |
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Processes data from machine database.
◆ ReceiveNetworkBlocks()
| IEnumerator NetworkReceive.ReceiveNetworkBlocks |
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Processes data from block database.
◆ ReceiveNetworkStorage()
| IEnumerator NetworkReceive.ReceiveNetworkStorage |
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Processes data from storge database.
◆ ReceivePowerData()
| IEnumerator NetworkReceive.ReceivePowerData |
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Processes data from power conduit database.
◆ blockDictionary
◆ chatCoroutineBusy
| bool NetworkReceive.chatCoroutineBusy |
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◆ chatData
| string NetworkReceive.chatData |
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◆ chatMessageList
| List<string> NetworkReceive.chatMessageList |
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◆ conduitData
| string NetworkReceive.conduitData |
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◆ conduitDataCoroutineBusy
| bool NetworkReceive.conduitDataCoroutineBusy |
◆ hubData
| string NetworkReceive.hubData |
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◆ hubDataCoroutineBusy
| bool NetworkReceive.hubDataCoroutineBusy |
◆ localBlockList
| string [] NetworkReceive.localBlockList |
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◆ localConduitList
| string [] NetworkReceive.localConduitList |
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◆ localHubList
| string [] NetworkReceive.localHubList |
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◆ localMachineList
| string [] NetworkReceive.localMachineList |
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◆ localPowerList
| string [] NetworkReceive.localPowerList |
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◆ localStorageList
| string [] NetworkReceive.localStorageList |
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◆ machineData
| string NetworkReceive.machineData |
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◆ machineDataCoroutineBusy
| bool NetworkReceive.machineDataCoroutineBusy |
◆ networkController
◆ paintData
| string NetworkReceive.paintData |
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◆ playerController
◆ powerData
| string NetworkReceive.powerData |
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◆ powerDataCoroutineBusy
| bool NetworkReceive.powerDataCoroutineBusy |
◆ serverURL
| string NetworkReceive.serverURL |
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The documentation for this class was generated from the following file: