◆ CanConnect()
Returns true if the hub in question is a potential connection.
◆ FindConnection()
| void RailCartHub.FindConnection |
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| ) |
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inlineprivate |
Finds the first hub within range.
◆ ReadyToConnect()
| bool RailCartHub.ReadyToConnect |
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| ) |
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inlineprivate |
Returns true if this hub is ready to connect to the next.
◆ Start()
| void RailCartHub.Start |
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| ) |
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inline |
Called by unity engine on start up to initialize variables.
◆ UpdateMachine()
| override void RailCartHub.UpdateMachine |
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| ) |
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inlinevirtual |
◆ address
◆ centralHub
| bool RailCartHub.centralHub |
◆ circuit
◆ connectionAttempts
| int RailCartHub.connectionAttempts |
◆ connectionFailed
| bool RailCartHub.connectionFailed |
◆ connectionLine
| LineRenderer RailCartHub.connectionLine |
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private |
◆ creationMethod
| string RailCartHub.creationMethod = "built" |
◆ ID
| string RailCartHub.ID = "unassigned" |
◆ inputID
| string RailCartHub.inputID |
◆ inputObject
| GameObject RailCartHub.inputObject |
◆ lineMat
| Material RailCartHub.lineMat |
◆ outputID
| string RailCartHub.outputID |
◆ outputObject
| GameObject RailCartHub.outputObject |
◆ range
| int RailCartHub.range = 6 |
◆ stateManager
◆ stop
◆ stopTime
| float RailCartHub.stopTime |
The documentation for this class was generated from the following file: