◆ Start()
Called by unity engine on start up to initialize variables.
◆ UpdateMachine()
| override void Auger.UpdateMachine |
( |
| ) |
|
|
inlinevirtual |
◆ UpdatePowerReceiver()
| void Auger.UpdatePowerReceiver |
( |
| ) |
|
|
inlineprivate |
Gets power values from power receiver.
◆ address
◆ amount
◆ conduitItem
◆ connectionLine
| LineRenderer Auger.connectionLine |
|
private |
◆ cooling
◆ creationMethod
| string Auger.creationMethod |
◆ hasHeatExchanger
| bool Auger.hasHeatExchanger |
◆ heat
◆ ID
| string Auger.ID = "unassigned" |
◆ lineMat
◆ machineTimer
◆ outputObject
| GameObject Auger.outputObject |
◆ power
◆ powerObject
| GameObject Auger.powerObject |
◆ powerON
◆ powerReceiver
◆ speed
◆ stateManager
◆ warmup
The documentation for this class was generated from the following file: