◆ CraftItemAsPlayer()
Called when the player crafts an item from the inventory GUI.
◆ CraftItemUsingStorageComputer()
| void CraftingManager.CraftItemUsingStorageComputer |
( |
CraftingRecipe |
recipe | ) |
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inline |
Called by the auto crafter when it is connected to a storage computer.
◆ CraftItemUsingStorageContainer()
| void CraftingManager.CraftItemUsingStorageContainer |
( |
CraftingRecipe |
recipe | ) |
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inline |
Called by the auto crafter when it is connected to a storage container.
◆ OnDestroy()
| void CraftingManager.OnDestroy |
( |
| ) |
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inline |
Used to disable the conduit item if this block is destroyed.
◆ Start()
| void CraftingManager.Start |
( |
| ) |
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inline |
Called by unity engine on start up to initialize variables.
◆ conduitItem
◆ inventoryManager
◆ missingItem
| bool CraftingManager.missingItem |
◆ playerController
◆ storageComputerInventoryManager
The documentation for this class was generated from the following file: