◆ FindDarkMatter()
| void DarkMatterCollector.FindDarkMatter |
( |
| ) |
|
|
inlineprivate |
Finds a dark matter source node to harvest.
◆ IsValidObject()
| bool DarkMatterCollector.IsValidObject |
( |
GameObject |
obj | ) |
|
|
inlineprivate |
The object exists, is active and is not a standard building block.
◆ OnDestroy()
| void DarkMatterCollector.OnDestroy |
( |
| ) |
|
|
inline |
Used to remove the connection line renderer when the block is destroyed.
◆ Start()
| void DarkMatterCollector.Start |
( |
| ) |
|
|
inlineprivate |
Called by unity engine on start up to initialize variables.
◆ UpdateMachine()
| override void DarkMatterCollector.UpdateMachine |
( |
| ) |
|
|
inlinevirtual |
◆ UpdatePowerReceiver()
| void DarkMatterCollector.UpdatePowerReceiver |
( |
| ) |
|
|
inlineprivate |
Gets power values from power receiver.
◆ address
| int DarkMatterCollector.address |
◆ builtObjects
| GameObject DarkMatterCollector.builtObjects |
|
private |
◆ conduitItem
◆ connectionAttempts
| int DarkMatterCollector.connectionAttempts |
◆ connectionFailed
| bool DarkMatterCollector.connectionFailed |
◆ connectionLine
| LineRenderer DarkMatterCollector.connectionLine |
|
private |
◆ cooling
| int DarkMatterCollector.cooling |
◆ creationMethod
| string DarkMatterCollector.creationMethod = "built" |
◆ darkMatterAmount
| float DarkMatterCollector.darkMatterAmount |
◆ foundDarkMatter
| bool DarkMatterCollector.foundDarkMatter |
◆ hasHeatExchanger
| bool DarkMatterCollector.hasHeatExchanger |
◆ heat
| int DarkMatterCollector.heat |
◆ ID
| string DarkMatterCollector.ID = "unassigned" |
◆ inputLine
| LineRenderer DarkMatterCollector.inputLine |
|
private |
◆ lineMat
| Material DarkMatterCollector.lineMat |
◆ machineTimer
| int DarkMatterCollector.machineTimer |
|
private |
◆ outputObject
| GameObject DarkMatterCollector.outputObject |
◆ power
| int DarkMatterCollector.power |
◆ powerObject
| GameObject DarkMatterCollector.powerObject |
◆ powerON
| bool DarkMatterCollector.powerON |
◆ powerReceiver
◆ speed
| int DarkMatterCollector.speed = 1 |
◆ stateManager
The documentation for this class was generated from the following file: