|
Quantum Engineering
|
Public Member Functions | |
| void | Start () |
| Called by unity engine on start up to initialize variables. More... | |
| override void | UpdateMachine () |
| Called by MachineManager update coroutine. More... | |
| void | ToggleOpen () |
| Toggle the open or closed state of the hatchway. More... | |
Public Attributes | |
| string | ID = "unassigned" |
| int | address |
| string | type |
| bool | open |
| AudioClip | clip1 |
| AudioClip | clip2 |
| AudioClip | clip3 |
| AudioClip [] | audioClips |
| GameObject | openObject |
| GameObject | closedObject |
| GameObject | effects |
| string [] | textures |
| int | textureIndex |
| string | material |
| int | audioClip |
| bool | edited |
Private Attributes | |
| StateManager | stateManager |
| GameManager | gameManager |
| List< string > | textureList |
| bool | init |
|
inline |
Called by unity engine on start up to initialize variables.
|
inline |
Toggle the open or closed state of the hatchway.
|
inlinevirtual |
Called by MachineManager update coroutine.
Reimplemented from Machine.
| int Door.address |
| int Door.audioClip |
| AudioClip [] Door.audioClips |
| AudioClip Door.clip1 |
| AudioClip Door.clip2 |
| AudioClip Door.clip3 |
| GameObject Door.closedObject |
| bool Door.edited |
| GameObject Door.effects |
|
private |
| string Door.ID = "unassigned" |
|
private |
| string Door.material |
| bool Door.open |
| GameObject Door.openObject |
|
private |
| int Door.textureIndex |
|
private |
| string [] Door.textures |
| string Door.type |
1.8.13