|
Quantum Engineering
|
Public Member Functions | |
| new void | Start () |
| Called by unity engine on start up to initialize variables. More... | |
| override void | UpdateMachine () |
| Called by MachineManager update coroutine. More... | |
Public Member Functions inherited from BasicMachine | |
| void | Start () |
| Called by unity engine on start up to initialize variables. More... | |
Additional Inherited Members | |
Public Attributes inherited from BasicMachine | |
| float | amount |
| int | address |
| int | speed = 1 |
| int | power |
| int | heat |
| int | cooling |
| int | connectionAttempts |
| string | inputType |
| string | outputType |
| string | ID = "unassigned" |
| string | creationMethod = "built" |
| string | inputID |
| string | outputID |
| bool | connectionFailed |
| bool | hasHeatExchanger |
| bool | powerON |
| GameObject | inputObject |
| GameObject | outputObject |
| GameObject | powerObject |
| ConduitItem | conduitItem |
| Material | lineMat |
| PowerReceiver | powerReceiver |
| BasicMachineRecipe [] | recipes |
| StateManager | stateManager |
| bool | hasCustomSound |
|
inline |
Called by unity engine on start up to initialize variables.
|
inlinevirtual |
Called by MachineManager update coroutine.
Reimplemented from BasicMachine.
1.8.13