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| void | Start () |
| | Called by unity engine on start up to initialize variables. More...
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| void | OnGUI () |
| | Called by unity engine for rendering and handling GUI events. More...
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◆ OnGUI()
| void InventoryGUI.OnGUI |
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inline |
Called by unity engine for rendering and handling GUI events.
◆ Start()
| void InventoryGUI.Start |
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inline |
Called by unity engine on start up to initialize variables.
◆ cannotAfford
| bool InventoryGUI.cannotAfford |
◆ cannotAffordTimer
| float InventoryGUI.cannotAffordTimer |
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◆ guiCoordinates
◆ inventoryHandler
◆ missingItem
| bool InventoryGUI.missingItem |
◆ missingItemTimer
| float InventoryGUI.missingItemTimer |
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◆ outOfSpace
| bool InventoryGUI.outOfSpace |
◆ outOfSpaceTimer
| float InventoryGUI.outOfSpaceTimer |
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◆ playerController
◆ playerInventory
◆ storageComputerSearchText
| string InventoryGUI.storageComputerSearchText = "" |
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◆ textureDictionary
The documentation for this class was generated from the following file: