Quantum Engineering
Public Member Functions | Public Attributes | Private Attributes | List of all members
InventoryGUI Class Reference
Inheritance diagram for InventoryGUI:

Public Member Functions

void Start ()
 Called by unity engine on start up to initialize variables. More...
 
void OnGUI ()
 Called by unity engine for rendering and handling GUI events. More...
 

Public Attributes

bool outOfSpace
 
bool cannotAfford
 
bool missingItem
 

Private Attributes

PlayerController playerController
 
InventoryManager playerInventory
 
InventoryHandler inventoryHandler
 
TextureDictionary textureDictionary
 
GuiCoordinates guiCoordinates
 
string storageComputerSearchText = ""
 
float outOfSpaceTimer
 
float cannotAffordTimer
 
float missingItemTimer
 

Member Function Documentation

◆ OnGUI()

void InventoryGUI.OnGUI ( )
inline

Called by unity engine for rendering and handling GUI events.

◆ Start()

void InventoryGUI.Start ( )
inline

Called by unity engine on start up to initialize variables.

Member Data Documentation

◆ cannotAfford

bool InventoryGUI.cannotAfford

◆ cannotAffordTimer

float InventoryGUI.cannotAffordTimer
private

◆ guiCoordinates

GuiCoordinates InventoryGUI.guiCoordinates
private

◆ inventoryHandler

InventoryHandler InventoryGUI.inventoryHandler
private

◆ missingItem

bool InventoryGUI.missingItem

◆ missingItemTimer

float InventoryGUI.missingItemTimer
private

◆ outOfSpace

bool InventoryGUI.outOfSpace

◆ outOfSpaceTimer

float InventoryGUI.outOfSpaceTimer
private

◆ playerController

PlayerController InventoryGUI.playerController
private

◆ playerInventory

InventoryManager InventoryGUI.playerInventory
private

◆ storageComputerSearchText

string InventoryGUI.storageComputerSearchText = ""
private

◆ textureDictionary

TextureDictionary InventoryGUI.textureDictionary
private

The documentation for this class was generated from the following file: