Quantum Engineering
Public Member Functions | List of all members
Press Class Reference
Inheritance diagram for Press:
BasicMachine Machine

Public Member Functions

new void Start ()
 Called by unity engine on start up to initialize variables. More...
 
override void UpdateMachine ()
 Called by MachineManager update coroutine. More...
 
- Public Member Functions inherited from BasicMachine
void Start ()
 Called by unity engine on start up to initialize variables. More...
 

Additional Inherited Members

- Public Attributes inherited from BasicMachine
float amount
 
int address
 
int speed = 1
 
int power
 
int heat
 
int cooling
 
int connectionAttempts
 
string inputType
 
string outputType
 
string ID = "unassigned"
 
string creationMethod = "built"
 
string inputID
 
string outputID
 
bool connectionFailed
 
bool hasHeatExchanger
 
bool powerON
 
GameObject inputObject
 
GameObject outputObject
 
GameObject powerObject
 
ConduitItem conduitItem
 
Material lineMat
 
PowerReceiver powerReceiver
 
BasicMachineRecipe [] recipes
 
StateManager stateManager
 
bool hasCustomSound
 

Member Function Documentation

◆ Start()

new void Press.Start ( )
inline

Called by unity engine on start up to initialize variables.

◆ UpdateMachine()

override void Press.UpdateMachine ( )
inlinevirtual

Called by MachineManager update coroutine.

Reimplemented from BasicMachine.


The documentation for this class was generated from the following file: