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Quantum Engineering
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Public Member Functions | |
| new void | Start () |
| Called by unity engine on start up to initialize variables. More... | |
| override void | UpdateMachine () |
| Called by MachineManager update coroutine. More... | |
Public Member Functions inherited from BasicMachine | |
| void | Start () |
| Called by unity engine on start up to initialize variables. More... | |
Static Public Member Functions | |
| static IEnumerator | GetAudioFile (ModMachine machine, AudioSource source, string machineName) |
| Loads sound files. More... | |
Public Attributes | |
| string | machineName |
| bool | init |
Public Attributes inherited from BasicMachine | |
| float | amount |
| int | address |
| int | speed = 1 |
| int | power |
| int | heat |
| int | cooling |
| int | connectionAttempts |
| string | inputType |
| string | outputType |
| string | ID = "unassigned" |
| string | creationMethod = "built" |
| string | inputID |
| string | outputID |
| bool | connectionFailed |
| bool | hasHeatExchanger |
| bool | powerON |
| GameObject | inputObject |
| GameObject | outputObject |
| GameObject | powerObject |
| ConduitItem | conduitItem |
| Material | lineMat |
| PowerReceiver | powerReceiver |
| BasicMachineRecipe [] | recipes |
| StateManager | stateManager |
| bool | hasCustomSound |
Private Attributes | |
| Material | material |
| PlayerController | playerController |
| GameManager | gameManager |
| Coroutine | modSoundCoroutine |
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inlinestatic |
Loads sound files.
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inline |
Called by unity engine on start up to initialize variables.
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inlinevirtual |
Called by MachineManager update coroutine.
Reimplemented from BasicMachine.
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private |
| bool ModMachine.init |
| string ModMachine.machineName |
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private |
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private |
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private |
1.8.13